Working notes for the mobile-game UA team. Agency economics, MRAID export reference, and what the top-IPM playable ads actually do. Written by the people building the tool, not a marketing department.
Six networks, six slightly-different specs. This is the checklist 7play.ai runs against every export, distilled from the public docs plus what the rejections actually flag.
After looking at enough high-IPM playable ads, a handful of patterns repeat. Hook in the first 2 seconds, fail state by 5, mechanic loop by 10. Here is the working frame and how to test against it.